wfooshee
O, Woe is me!!
I know this isn't a game forum, but . . . . .
I've been a fan of the Gran Turismo games on the Playstation and Playstation2 ever since they came out. The folks that make them did a bike game called Tourist Trophy, which although not as involved as the car games, is set on many of the same locations and has the same top-quality photo-realistic graphics, and decent physics for a game console.
Anyways, before I bought my FJR a couple of months ago I discovered the game had a 2005 FJR1300, and decided to do some test drives.
Here's a video I made of my (so far) best time on the Nurburgring on the FJR. I made the video by stacking different replays of the same lap in Premiere, and switching between them, sort of trying to simulate what you would see in live TV coverage. There's external views, on-bike views, and on-screen display of track map and speed & tach at times. This is a full lap, the video is a bit over 8 minutes. I'm working on "highlights" version I might substitute in later. Feel free to skip to the good parts, if you know where to find them in the timeline.
Keep in mind that this is by no means a "perfect" lap, and my participation in a popular world-wide forum dedicated to the Polyphony Digital games shows that I'm not the greatest player by any means, either. Nonetheless, this is a fun, totally abusive neck-wringing of an FJR around a difficult and well-modeled circuit, and it's something I could not dream of doing in real life. I'm not that good a rider, and the real track is not that tolerant of my weak abilities.
You'll see what looks like bad lines into turns, entering from the inside line instead of the outside. That's because the road is so severely crowned at times that turning in from the outside line is not even possible.
You'll also see at least 4 places where I should have been thrown dead from the bike, crossing steep curbs and whatnot. The physics seems to be a little bit forgiving in certain situations. Another fault of the physics is it doesn't really care if you brake as hard as possible at full lean. It takes it. It's not even possible to high-side in the game. And lastly, the controller simply inputs the amount of lean you want. The programming makes no account of pressing the inside bar down for countersteer to induce lean, it just tilts the bike model over, and in switchbacks it looks very unnatural.
I've been a fan of the Gran Turismo games on the Playstation and Playstation2 ever since they came out. The folks that make them did a bike game called Tourist Trophy, which although not as involved as the car games, is set on many of the same locations and has the same top-quality photo-realistic graphics, and decent physics for a game console.
Anyways, before I bought my FJR a couple of months ago I discovered the game had a 2005 FJR1300, and decided to do some test drives.
Here's a video I made of my (so far) best time on the Nurburgring on the FJR. I made the video by stacking different replays of the same lap in Premiere, and switching between them, sort of trying to simulate what you would see in live TV coverage. There's external views, on-bike views, and on-screen display of track map and speed & tach at times. This is a full lap, the video is a bit over 8 minutes. I'm working on "highlights" version I might substitute in later. Feel free to skip to the good parts, if you know where to find them in the timeline.
Keep in mind that this is by no means a "perfect" lap, and my participation in a popular world-wide forum dedicated to the Polyphony Digital games shows that I'm not the greatest player by any means, either. Nonetheless, this is a fun, totally abusive neck-wringing of an FJR around a difficult and well-modeled circuit, and it's something I could not dream of doing in real life. I'm not that good a rider, and the real track is not that tolerant of my weak abilities.
You'll see what looks like bad lines into turns, entering from the inside line instead of the outside. That's because the road is so severely crowned at times that turning in from the outside line is not even possible.
You'll also see at least 4 places where I should have been thrown dead from the bike, crossing steep curbs and whatnot. The physics seems to be a little bit forgiving in certain situations. Another fault of the physics is it doesn't really care if you brake as hard as possible at full lean. It takes it. It's not even possible to high-side in the game. And lastly, the controller simply inputs the amount of lean you want. The programming makes no account of pressing the inside bar down for countersteer to induce lean, it just tilts the bike model over, and in switchbacks it looks very unnatural.
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